R23
IT · 3-2
✓ VERIFIED VS. PUBLISHED SYLLABUS 2026-07-11
Augmented Reality & Virtual Reality
JNTUK R23 · IT · semester 3-2 · syllabus
This JNTUK R23 professional elective is listed for Information Technology (IT). It is listed in semester 3-2. It carries 3 credits. The published coverage runs across 5 units, from Introduction to Augmented Reality through Motion, Interaction and Audio.
Verified vs. published syllabus
Checked 11 Jul 2026
SOURCE DOCKET
Published evidence
✓ Verified
Checked 11 Jul 2026
Record 5 published units
Verification scope Subject name, credits, and unit-wise syllabus are sourced directly from JNTUK's official R23 course structure and syllabus document.
5 units, from Introduction to Augmented Reality to Motion, Interaction and Audio. Tick off units as you cover them — your progress stays on this device.
Unit-wise syllabus
0 / 5 COVERED
UNIT 01 — Introduction to Augmented Reality
Defining augmented reality, its history, examples and related fields · Displays: multimodal displays, visual perception and the spatial display model · Tracking, calibration and registration; coordinate systems · Characteristics of tracking technology; stationary and mobile tracking systems
UNIT 02 — Computer Vision and AR Software Architectures
Marker tracking, multiple-camera infrared tracking, natural feature tracking and outdoor tracking · Interaction: output and input modalities, tangible interfaces and augmented paper · Multi-view and haptic interfaces · AR software architectures: distributed object systems, dataflow and scene graphs
UNIT 03 — Introduction to Virtual Reality and Geometry
Defining virtual reality, its history and human physiology and perception · The geometry of virtual worlds: geometric models and axis-angle rotations · Viewing transformations · Light and optics: behavior of light, lenses, the human eye, cameras and displays
UNIT 04 — Human Vision and Visual Rendering
Physiology of human vision: from the cornea to photoreceptors to the visual cortex; eye movements · Visual perception of depth, motion and color · Visual rendering: ray tracing, shading models and rasterization · Correcting optical distortions, improving latency and frame rates, immersive photos and videos
UNIT 05 — Motion, Interaction and Audio
Motion in real and virtual worlds: velocities, accelerations and the vestibular system · Physics in the virtual world; mismatched motion and vection · Interaction: motor programs and remapping, locomotion and social interaction · Audio: physics of sound, physiology of hearing, auditory perception and rendering